Oscillations is based on two popular entertainment technologies: the multi millennia-old swing and the 21st century virtual reality headset - the former designed to excite the vestibular system, the latter designed to excite the visual cortex.
Headsets mask reality, and draw the rider into an insular world. The actions of swinging and looking are rewarded with uncanny, dynamic, vertiginous architectural landscapes that excite the senses. Riders’ haphazard shrieks of delight, and groans of discomfort suggest an illicit experience. Cubic sculptural forms reference the language of playground equipment. A queue of spectators grows.