Neurosis

Neurosis

ride out of your mind

2050. Fairgrounds are no longer restrained by corporeality. They have become a neurological playground designed to support cerebral fantasies, limited only by the imagination of their punters.

The fairground as a place for social, cultural, physical and emotional exploration remains intact, but white knuckle rides have been side lined as historic spectacles. The latest generation of riders doesn’t come to the fair to be seen experimenting with their bodies, but with their minds.

Premiere at Nesta FutureFest.

Real time neuro-generated music, 3D graphics, and motion.

NEUROSIS is a ride born from critical design. It features a 6-degree of freedom motion simulator and VR headset to immerse the rider in a surreal virtual environment, controlled not by a ride operator, but by the rider’s own neurological feedback. However, their experience isn’t solely introspective; it is also a performance for other punters. Fairground lighting displays real-time neurological activity; the simulator mechanics undulate and sway; and the music pumps; all set against the backdrop of fairground artwork depicting futuristic neurological fantasies.

The rider’s neurofeedback is used to drive generative artwork in a virtual world. A ribbon track emerges, transporting our rider, twisting and twirling through a psychedelic landscape. The rider’s neurological patterns change in response to the music being heard, and the ride sensations they feel. But the rider has some control over their destiny by simply imagining – if they can – swooping left and right, up and down.


VR Twister

VR Twister

it'll twist your mellons

This classic fairground ride got a 21st century twist.

The twister is a spinning circles-within-circles flat ride. It whisks riders across the stage, between points on its outer perimeter. Riders alternate between moments of exhilarating high speed and getting squished in hand brake turns. You can now take a “Ride with VR” and things will start to get really freaky. You’ll leave the earth behind as you ascend into the heavens, where you’ll go zooming around an abstract candy-coloured world of epic proportions.

Premiere on Brighton Palace Pier.

The design, installation and operation of Ride with VR have been produced to meet standards governed by the UK’s Amusement Device Inspection Procedures Scheme. “VR Twister” is Studio Go Go’s second virtual experience to be created for the Twister.


Twisted Forest

Twisted Forest

A rider's brain is willing to do way more work than you might imagine - and you should let it.

We created Twisted Forest to expand and test the boundaries of different types of virtual motion that a rider might perceive to be real, and – more importantly – enjoyable. The original creative brief started as follows:

“The world is an amazon-like forest – thick and verdant. The forest is criss-crossed by straight man (or alien?) made canals that connect perfectly-circular ponds of water. The network from an aerial view looks like a printed circuit board – reminiscent of crop circles. The canals and ponds are bounded by concrete paths. These bodies of water are cut straight into the forest, just like crop circles into corn. The canals run at 0, 60, or 120 degrees”

Rider reactions from premiere at Adventureland, New Brighton.

Real time location and content generation on an Oculus Go headset.

“At the centre of each pond is a spinning structure with a central vertical telescopic spindle. At the top of the central spindle are hinged three equispaced articulated (JCB digger) arms that reach outward from the central spindle. There is a vertical outer spindle at the outermost tip of each arm. From each outer spindle a rotating cruciform structure is suspended. Two riders are suspended beneath each arm, at the four tips of the cruciform structure.  The movements described are initially similar to the Twister ride. The arms of the cruciform structure telescope out and back, providing a first insight that this ride is not going to be usual…” And so it continues.