A rider's brain is willing to do way more work than you might imagine - and you should let it.

We created Twisted Forest to expand and test the boundaries of different types of virtual motion that a rider might perceive to be real, and – more importantly – enjoyable. The original creative brief started as follows:

“The world is an amazon-like forest – thick and verdant. The forest is criss-crossed by straight man (or alien?) made canals that connect perfectly-circular ponds of water. The network from an aerial view looks like a printed circuit board – reminiscent of crop circles. The canals and ponds are bounded by concrete paths. These bodies of water are cut straight into the forest, just like crop circles into corn. The canals run at 0, 60, or 120 degrees”

Rider reactions from premiere at Adventureland, New Brighton.

Real time location and content generation on an Oculus Go headset.

“At the centre of each pond is a spinning structure with a central vertical telescopic spindle. At the top of the central spindle are hinged three equispaced articulated (JCB digger) arms that reach outward from the central spindle. There is a vertical outer spindle at the outermost tip of each arm. From each outer spindle a rotating cruciform structure is suspended. Two riders are suspended beneath each arm, at the four tips of the cruciform structure.  The movements described are initially similar to the Twister ride. The arms of the cruciform structure telescope out and back, providing a first insight that this ride is not going to be usual…” And so it continues.